Crystal Dynamics
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As a Lead World Designer at Crystal Dynamics, you will lead the design team in creating engaging level designs for high-fidelity games, ensuring a coherent gameplay experience while collaborating with various leadership teams. You will adjust designs based on technical constraints and project goals, while maintaining comprehensive documentation.
The Technical Cinematic Designer will enhance game narratives through cinematic design, focusing on crafting engaging cutscenes and managing camera sequences. Collaborating with Engineers, Animators, and Designers, they will ensure high-quality production and integrate cinematic elements into gameplay.
As a Lead UI Artist, you will shape the visual style of the game's user interface by collaborating with the Art Director and teams, creating prototypes in Figma and Adobe software, mentoring UI artists, and ensuring high-quality designs in compliance with technical requirements. Your role includes documentation for consistency and participation in industry trend discussions.
The Level Designer (Traversal Layout Specialist) is responsible for creating engaging traversal paths and enhancing player experience in games. The role involves designing gameplay areas, collaborating with art teams, maintaining documentation, and ensuring alignment with game mechanics and timelines.
As a Combat Layout Specialist, you will design and develop engaging combat experiences within game levels, collaborate with various teams, and balance creative aspirations with project constraints, while producing detailed documentation for game levels and encounters.