Senior Software Development Engineer (Unreal Gameplay)

Posted 13 Days Ago
Be an Early Applicant
Hiring Remotely in Canada
Remote
Senior level
Gaming
The Role
As a Senior Software Development Engineer, you will write clear and modular code, architect scalable game features, and mentor junior engineers while collaborating with project managers. Your focus will be on Unreal gameplay programming and working within a large code base to enhance game functionality.
Summary Generated by Built In

As a Senior Software Development Engineer focused on Unreal gameplay programming, you'll continue to grow your expertise in writing high-quality code while learning and using whatever breadth of skills are needed to make a game awesome for players. That may include adding functionality in Unreal Engine, writing gameplay features, or something else entirely. We are prepared to craft the role around the right person, whether you’ve been programming for 5 years or for 20. Teaching others first and maintaining a mentorship culture are key ingredients to our success.

We encourage you to apply even if you do not meet all of the skills listed here. We understand that your qualifications may shine through in different ways and can be based on unique perspectives and experiences.

Gamebreaking Studios is an Equal Opportunity Employer. We celebrate diversity, and are committed to maintaining a safe and inclusive environment for our team.

We are currently open to hiring candidates to work out of the following locations:

  • Canada

Desired Skills and Qualifications

  • A passion for games and entertainment that shows. Whether you love video games, board games, cosplay, or freeze tag — we want to know! If it doesn’t shine through your resume (e.g. work, academic, or community experience), please submit a cover letter
  • 5+ years of professional game programming experience
  • Experience working in a large, established code base
  • Deep knowledge of C++ programming and best practices
  • Flexibility and desire to work on a variety of game systems
  • Experience developing with Unreal Engine 4/5

Your Responsibilities

  • Write code that is clear, well-tested and modular.
  • Architect features and services with a mind towards operability and scalability.
  • Assist game teams with technology choices and follow through with implementation.
  • Mentor more junior engineers via paired programming and code reviews.
  • Work with project managers inside and outside our studio to deliver features to players.

Our Responsibilities To You

  • Encourage healthy working hours, PTO, and a respect for your time.
  • Foster an environment of equal opportunity, treatment, and inclusion.
  • Create a fun and playful environment that remains professional and respectful.
  • Grow our culture positively and meaningfully through a high level of transparency and thoughtful conversation.
  • Provide opportunities for you to learn and grow.

Potential Roles and Growth Paths (Choose One)

  • Tech Lead — Lead a tech team through mentorship, setting code standards, and designing and building systems.
  • Engineering Lead — Hire, manage, and mentor a small group of engineers while maintaining client relationships and code familiarity.
  • Tech Area Expert — Apply subject-matter expertise as a solo strike team focused on solving tech issues, advising client teams, and designing systems in your domain.
  • DIY — A small company means big opportunities if you're willing to forge your path, and we're here to support you!

Perks (International)

  • Benefits — At least Statutory + Common Benefits
    (as listed here: https://www.deel.com/benefits-...
  • Flexible Time Off
  • Fully Remote Work
  • Annual Company Retreat

About Gamebreaking

Gamebreaking Studios is a young, growing, LA-based company founded by technology leaders from around games, entertainment, and software. We found early success providing work-for-hire to other studios and now build everything from end-to-end games to online game platforms to individual feature integrations. We also develop our own games and IP alongside other projects.

Our mission: We aspire to make games and media so fun that it improves people's relationships and behaviors. That is to say, while we are not a "serious games" company, we believe that making fun-first games enables us to have a positive impact. We believe deeply in our core values and hope to find people who share them:

  • Take Responsibility
  • Raise The Tide, Not One Boat
  • Ambitious Goals, Disciplined Execution
  • Design For People, Own Your Craft
  • We Play Together

Notes for non-US citizens

…living and working outside the US

This position is open to candidates living and working in North and South America. Applicants must be fluent in English, willing to work according to US time zones (must be available 8am - 3pm Pacific Time), and have a strong, stable internet connection conducive to remote work and video calls. Outside the US, we work with an Employer of Record to hire full-time employees. This works very similar to how employees would work for a company based in their home country. Note that work authorization in the country you will work from is still required.

Top Skills

C++
The Company
HQ: Los Angeles, CA
25 Employees
On-site Workplace
Year Founded: 2018

What We Do

Gamebreaking Studios specializes deeply in building online games. Our core competencies are engineering co-development/work-for-hire and build pipelines for games (see bespokeci.dev).

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