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Frima

Technical Artist

Posted 10 Days Ago
Be an Early Applicant
Remote or Hybrid
Hiring Remotely in Québec, QC, CAN
Senior level
Remote or Hybrid
Hiring Remotely in Québec, QC, CAN
Senior level
The Technical Artist will enhance graphics performance, create shaders, optimize production pipelines, collaborate with programmers, and improve game quality.
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Company Description

Ready to take your career to the next level? Frima is looking for a Technical Artist to manage a team on one of our biggest projects!

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

 

We take care of our people

  • 4.5 days of work per week, year-round. (Friday pm off);
  • Truly flexible working: 100% remote, hybrid or 100% in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us;
  • Complete group insurance from day one;
  • A contribution to your RRSP;
  • 400$ allowance towards the purchase of ergonomic equipment.

 

Life at the Studio 

  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
  • Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
  • Close-knit, caring and inclusive teams, even remotely!
  • Come and discover the rest for yourself!

Job Description

What your weeks are going to look like:

  • Analyze memory and performance issues throughout the project;
  • Create efficient shaders and materials to texture characters, environments, and visual effects;
  • Optimize and automate graphic processes and production pipelines to improve real-time performance; and team efficiency;
  • Create and maintain scripts and tools used by artists in the Unreal game engine or 3D software;
  • Collaborate closely with programmers to develop new game features;
  • Work proactively with leads and directors to find solutions to efficiency challenges;
  • Continuously explore new approaches to improve game quality.

Qualifications

What we're looking for :

  • Bachelor’s degree in arts, computer science, 3D, or equivalent;
  • Approximately five (5) years of experience in the video game industry;
  • Advanced knowledge of game constraints and performance management (memory, GPU, CPU);
  • Experience with the Unreal game engine;
  • Proficiency with Houdini and Blender;
  • Knowledge of at least one of the following scripting languages: Python, C++, MEL, and/or HLSL;
  • Available to travel internationally when required;
  • English proficiency is required, as we collaborate with English-speaking partners.

 

What we value in our team :

  • Ability to work within a multidisciplinary team;
  • Strong time management and respect for production deadlines;
  • Good artistic culture (games, multimedia, cinema, etc.);
  • Demonstrated ability to solve complex problems;
  • Autonomy, resourcefulness, organization, and attention to detail.

Additional Information

Come and make a difference with us! #FrimaLife

  • Find out more about us: https://frimastudio.com/a-propos/
  • About our culture: https://vimeo.com/766900522?share=copyLe

 

The masculine gender is used only to lighten the text. Only selected candidates will be contacted.

Top Skills

Blender
C++
Hlsl
Houdini
Mel
Python
Unreal Engine

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