Top Design Jobs in Calgary
As a Staff Product Designer focused in Design Systems, you’ll play a key role in the architecture and evolution of Dropbox’s design system (DIG), and all design systems practices within Dropbox. Responsibilities include driving the architecture and evolution of the design system, strengthening design system foundations, and evolving design systems operations to better support internal customers.
As a Staff Product Designer on the Studio DX team at Sanity.io, you will lead design, develop design systems, work with enterprise customers, facilitate discovery, mentor designers, and elevate the team's output while fostering a culture based on Sanity's values.
GitLab is seeking a Senior Product Designer to work on the Create stage, requiring experience in coding, interaction design, technical environments, and research. The role is 100% remote and based in North America, offering benefits such as health support, flexible time off, and growth budget.
Product Designer III at CrowdStrike responsible for delivering high-quality design specs, collaborating with product managers and engineers, creating clear user flows and interfaces, promoting design consistency, and providing input to team members.
As a Technical Designer at Crystal Dynamics, you will work closely with the Design Lead to develop and refine gameplay mechanics, collaborate with other designers and teams to create engaging player experiences, and maintain detailed documentation for the team. You will need experience as a Technical or Systems Designer, advanced knowledge of game design principles, and proficiency in game engines and visual scripting tools.
Seeking a Principal Technical Designer to design, implement, and balance (Hero) equipment kits within a game. Responsibilities include developing game mechanics, preparing design documentation, iterating on prototypes, and contributing to team culture. Requires 6 years of design experience and proficiency in Lua, Squirrel, C#, Javascript.
The Senior Creative Experience Designer collaborates with Creative Strategy, Sales, and Design teams to develop innovative client-led experiences and contribute to company-wide initiatives as a thought-leader and developer of design best practices. They support mentoring, training, and development of team members and serve as a conduit for creative design solutions.
DECA Games is seeking a Senior Game Designer focused on Systems to work on their LiveOps-driven MMORPG. Responsibilities include systems design, event design, KPI monitoring, and team collaboration. Remote position in the CET timezone.
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Responsible for creating, iterating, and evolving user experience for high customer satisfaction, focusing on website design and user interactions. Collaborates with cross-functional teams to enhance Embroker's online presence and drive measurable business value.
As a Cinematic Designer, you'll work with the Art Director and Cinematic Lead to drive cinematics in collaboration with other disciplines and create high-quality cinematics across all areas of the game.
As a Product Designer at Dropbox Design, you will frame customer problems, generate solutions, design interactions, collaborate with cross-functional teams, and contribute to product development. You should have 5+ years of UX-related experience, high attention to detail in visual design, prototyping skills, customer obsession, and the ability to work closely with various team members. Preferred qualifications include experience in SaaS environment and redesigning mature products.
As a Level Designer, responsible for creating immersive and gameplay-oriented levels using Unreal Engine 5. Must have 2+ years of experience as a game level designer and showcase excellent Level Design skills in the portfolio.
As a Game Economy Designer at Metaverse Game Studios, you will be responsible for strategically structuring the economic systems and supporting features of an online game, providing data-backed recommendations on design, balance, and pricing. Your role involves creating and operating an open in-game and blockchain economy to deliver an engaging game experience while ensuring balance and fairness for all players. Collaborate with cross-functional teams, develop pricing strategies, and evaluate game economy simulations to enhance player engagement post-launch.
Senior UX Writer/Content Designer for a B2C AI product that revolutionizes AI role-playing apps in the USA market. Responsibilities include writing and editing UX copywriting, collaborating with marketing and retention teams, conducting research, managing the localization process, and more. Remote opportunity with benefits like paid vacation, health insurance, and children's education reimbursement.
Seeking a highly creative Motion Graphics Designer to create engaging motion graphics for digital platforms. Responsibilities include designing animations, collaborating with the creative team, and ensuring compliance with design standards. Requires 2+ years of experience in motion graphics design and proficiency in Adobe Suite.
Seeking a passionate and skilled Senior Content Designer to join the Tiers & Marketing Domain at Wealthsimple. Responsibilities include partnering with product designers, marketing, and brand teams to shape the future of offerings, conducting user research, creating prototypes, and delivering high-quality user experiences. Skills required include content writing, content standards development, problem simplification, communication, user research, and strategic thinking.
The Brand Designer II will inspire, design, execute, and champion creative that consistently builds the vision expression of the brand through the Plexus global design system. Responsibilities include strategic brand foundations, creative and design execution, and creative asset management to deliver a visually cohesive total brand experience across various outlets.
Lead Designer position at Worlds Untold studio responsible for shaping the culture and values of the studio, owning the game design vision for a flagship title, collaborating with project leadership, leading the design team, and fostering team alignment on game design initiatives.
Seeking a seasoned Level Designer with 5+ years of experience to work on a 3rd person action, fast-paced, coop mp, open-world video game. Responsible for layout design, creating story beats, puzzles, and combat challenges by sculpting the world and arranging kit pieces.
As an Email & SMS Designer, responsible for creating captivating Email and SMS campaigns, optimizing designs for CTR and conversions, staying on brand, and A/B testing designs. Must have 2-3+ years of graphic design experience, knowledge of Email & SMS Marketing, strong typography skills, and the ability to work with brand guidelines.
As a Quest Designer at Free Range Games, you will contribute to the creation of memorable quests that blend narrative, gameplay, and combat elements. Your responsibilities include participating in agile meetings, collaborating with design teams, implementing quest mechanics, showcasing a passion for storytelling, and working in a dynamic team environment. Minimum 2-4 years of experience in quest design and familiarity with Unreal Engine 4 are required.
Join a global technology company focused on building apps at the intersection of dating, social, and entertainment. Responsibilities include developing concepts for new characters and interaction scenarios for chatbots, designing gamified elements, and analyzing user experience. Requires 5-7 years of experience in gaming/animation or content creation for entertainment, knowledge of game design principles, and understanding of gamification and user engagement.
Senior Product Designer role at Coinbase within the Consumer Product Group. Responsible for contributing to the mission, vision, and strategy through understanding client and business needs. Collaborate with cross-functional teams to develop optimal user journeys and solutions for institutional investment strategies on Coinbase Prime.
Design industry-leading consumer checkout experiences, collaborate with product and engineering teams, participate in user research projects, and share work with design and company leadership.
Creating competitive multiplayer FPS levels for Spectre Divide, maintaining maps, addressing bugs, setting up map aspects, collaborating with art and engineering teams, contributing to game design, and maintaining design processes and workflows.
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